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  1. Simgirl date tomoko answers
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  3. ❤️  Link №1: https://bit.ly/2FGAfC4
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  5. ❤️  Link №2: http://theovenjipas.fastdownloadcloud.ru/dt?s=YToyOntzOjc6InJlZmVyZXIiO3M6MjQ6Imh0dHA6Ly9zdGlra2VkLmNvbV8yX2R0LyI7czozOiJrZXkiO3M6Mjc6IlNpbWdpcmwgZGF0ZSB0b21va28gYW5zd2VycyI7fQ==
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  79. Then, go back to her house and she will be gagging for it. Don't bother yourself with the competitor Sana just yet. But if you want another naughty scene, pick Tomoko.
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  81. A pity you can only take one shot, and she'll then ask to do something else! It is now his duty to take care of her on a daily basis. However, as her beauty is pretty low the lowest, to be precise , she haves a very weak attack. You can click as many as you want, but it will never enter.
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  83. Sim Girl Cheats - But I'll keep saying the difference as the game continues.
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  85. This is a complete guide to the game Sim Girls - Full Version, and it contains all the information I could gather in quite some time playing it. It have really lots of information, and should help you, even if you are a complete beginner and don't even know what Sim Girls is. But, even if you are an experienced player, do check out this guide. You never know, I may have discovered something you don't know yet, or I may have used resources in a different way you are accustomed, getting better results. And even if not, and this guide couldn't help you at all, because you have a way of doing things better than I do, please, let me know it. After all, the goal of this guide is exactly that: sharing information, and finding ways even better of doing things. Because this is my objective here, write something for you, and hear you back, even if it's not what I want to hear! Must dedicate some thanks to Sim Man, for creating this genial game. Thanks, too, for Robin and Soham Banerjee, from the Blackspears Forum, for providing me valuable information that enriched this guide a lot, and made this guide as complete as possible. And, ultimately, thanks to YOU, for reading this! After all, you are the main reason that motivated me to write this guide! I've integrated the information of my other, more specific, guides I already posted, and added a lot of more contents. Before we really start, as you all know, Sim Girls may appear to be a simple game, but it takes A LOT of planning and strategy, if you want the best results. Apart from this, there is not one single way of gameplaying. Every player haves his own style, his own pace, preferences and priorities. So, my goal here is make a proposition, suggest a way that was quite planned and tested, but I'm not saying that this is the ONLY way of doing things. Try your own plans. But if things don't work out as you meant to, then allow me to show you some hints. In my opinion, it's important that you have high stats early in the game, because it will leverage a lot of possibilities, and as soon as you can do it, the better. This way, the strategy tries to take you to the highest attributes level, as soon as possible, and before doing anything else. But don't worry, all the possibilities and events were taken in consideration. The goal to reach maximum stats early is to unlock long-term benefits, like being easier to make money, and getting maximum xp in the interactions with the girls, not to mention filling requirements to enable benefical events, like the one that happens in day 16 with Tomoyo. The first, it's because you don't have to wait until the last day to reach it. In fact, if you do, you'll miss it. I've collected almost all in-game information. And I also added a lot of information from observations, so here, you'll have all you need to know from the game, and a little plus! So, in case you're wondering, that both expressions mean the same thing. And this part is for Sim Man! Since I have to opportunity to reach the game creator, I've added here a section where I present some of my oppinions about the game, as well as some ideas and suggestions, to make the game even better. If you could check it out, it'd be nice! For that, check out the hints Ami gives you, in the ASK - Endings. As long as I hate to say this, there's no way you can get all the endings avaliable with only one gameplay. Because sometimes, one ending's requisite exclude another ending. So, make sure the path you take is the one that goals your wished ending. I'll try to keep a note on that as the guide goes on, but pay attention! Sometimes, one tiny mistake can close a door later! It's because this ending demands a focused strategy, and the other part of the guide will not help you that much. Just for the records, this bug remains at the version 5. Thanks to this, the strategy options grow a bit thin, specially for the Intelligent type, which could use some dates at the Blue Mountain with Ami. I showed the previous one in the other guide, the one for raising the stats in the begining of the game. But, after some gameplays, and testings, I saw that one was not very good, as it leaves the xp making with the girls entirely to the 3rd week. Getting Close Friend relationship with Tomoko before day 16 required an imense patience, as you had to wait for her calls a lot. In this guide, I'll adopt a new strategy. It takes the attributes raising until day 14 one day after the other , but the xp building with Tomoko will go smoother, so I think this is the most efficient way, in the end. This is important either for raising your stats as for all the other things. Specially when you are making xp with the girls. Each time you try to talk to a girl, you may be interrupted by Ryuji, wasting 20 energy points, and worse, making you lose a little xp with that girl. To avoid this, follow my advice: ALWAYS SAVE YOUR GAME! Now, let's go through some game concepts, and the relevance of those for the gameplay. They are Strength, Knowledge and Charm. Not only that, but whenever you got in a fight, the higher your strength is, the easier will be to beat up your opponent. Considering that the best way to get money early in the game is beating up the enemies in the Street Fighting Club, you will probably want to have maximum strength very soon. Measures how cult you are, and how many study you have. Moreover, as in any other school, you will have to make tests, the Exams. Those require you to have a determinated level of knowledge for each one. The rewards are definitely worth your while, specially because that, if you succeed, you will unlock an alternative ending in the end. So, don't underestimate your studies, boy. Your future depends on this... It is the ability to make that other people like you, just by looking at you. Another thing important about charm is that all the actions you take with the girls, from talking to dating, everything is affected by charm. The higher your charm, the more effective your actions will be. Moreover, you may have noticed by now, but BOTH GIRLS, Tomoko and Kotomi, likes CHARMING guys. So, my friend, this is A MUST skill to have, as high as you can, and as fast as you can! Also, there are some events in the game that require some level of Charm, so raise it really as soon as you can. It will be important later. But not THAT later, it'll be sooner than you think, so don't slack off! In this game, there are 4 kinds of character, depending on his personality: Criminal, Playfull, Inteligent and Casual. He will have a large advantage in the Strength stat, making it easier to raise. But, in the other hand, raising his knowledge will not be that easy, because that's his weak point. Anyway, he is the expert in Charm, but is weak in knowledge, just as the Criminal. His advantage is, of course, the knowledge. But he is weak in strength. But, anyway, if you like that kind, here he is! On the other hand, the Intelligent is a hard challenge, because of his weaknesses make him very difficult to be put in the same level as the others, and it still affects him later. So, the intelligent will take a little bit longer to get things than the others. I preffer a most malleable kind of character, which can accomplish everything with a little more effort than the others. And this kind, for me, is the Casual. Not that it makes a big difference in the end, as you will see. Because, later in the game, after you reach the maximum stat, there won't be any difference, except about jobs, but I'll talk about this next. Besides, with the right planning, all of them can reach the maximum stat almost in the same time. So, you can choose as you wish, I have a sollution for all of them. You will need money to do many things, including buy gifts for the girls making them easier to get , supplies to help you advance in some events like the Time Machine Project, for example and even to save your life during fights - and now I'm gonna be a spoiler, YES there is a BOSS FIGHT in this game, so be ready. Not only that, there will be some events that require a specific amount of cash, and if you don't have it, you will miss it and won't be able to recover unless re-starting the gameplay. There are several ways of making cash in the game. But in the early stages, the options are not that vast. One of the ways is getting a job. To get a job, from the map screen, go to the Downtown. There you will see all the jobs that you can perform. But it is a really good job, as it may get you big amounts of cash in a single day. But it's not avaliable to you in the start of the game, as it requires you to have at least 3 girls to begin, and also requires some investiment, which I imagine you won't be able to make so early. Please, reffer the section 8 , for more information about the details of the Model's Manager. Not only that, the Playful haves a bonus of 50% over the others. Being your character Intelligent, you get a 20% bonus, being a Casual haves no effects, and being a Playful or Criminal you get a penalty of -20% in your pay. But, lets be honest, who the hell will want to be tutor, if any other jobs pay more except for the intelligent, of course. The good part is: if you are not a criminal, it doesn't matter, you will get the same pay whatever your type is. The catch is: you have a chance of getting caught of course, there's always a catch... The advantage of the criminal is here: as the others have 15% chance of being caught, the criminal only haves 10% big, HUUUUGE diference, but anyway... What makes Drug Dealer be so good? As I said before, strength is a very important stat to raise soon. That's one of the reasons: you can make money from it! Are you scared about getting caught? Simply save your game before. And this requires a parenthesis: how do you save your game? In the Map Screen, go to the little red house in the top of the screen, called Mystic Shop. There will be a star inside a purple circle. Click it, then save game. If, by any reason, you want to step back, you can load the game from the point saved, doing the same thing and pressing Load Game. This is a very useful tool, we will be using it A LOT here, THOROUGHLY! If you get caught, simply load the game, and try again. Only for you information, if you actually get busted, besides not receiving a damn cent, you will have to pay the triple of the value you were suposed to receive. That said, please, let's keep it simple: just load the game and try again. Another point that makes the Drug Dealer your best shot is that, no matter what type of character you have, you will always get the full pay. Of course, if you are a criminal, you will get strong faster. But once you have the maximum strength, you will get the maximum pay, without penalties for being from a different type it's even more democratic, isn't it? The last argument is statistical: you will always receive more cash working as a drug dealer than any other job. Later in the game, you will get itens that allow you to raise your stats until you have 300 points the magazines. We won't get there in this guide, my pourpose here is to reach the maximum stats EARLY in the game, and getting those magazines require those early high stats. But when you get it, you will be able to level your stats until 300. From that, you will get 300 X 1. And besides, I don't know about you, but I never found a way of making money with only 30 energy points left... So you don't waste energy, and get almost twice than what you'd get in the others. Enter it, and you will have three options. You will be able to have sex, train in the punch bag matters about I'll talk later... I'll explain everything about the Street Fight Club, in the section 7. Now, how the hell can you raise those damn stats? The main one and the one we will use most here is the punch bag! In the Map Screen, click on the building named PUB. There you will see a punch bag hanging from the ceiling. Simply click on it. It will consume 50 energy points to do it. The result of this training will depend on the type of character you have. If you are a Criminal, you will get a random value, between 25 and 33 points. If you are a Playful or a Casual, you will get between 20 and 25 points, and if you are an Intelligent, between 15 and 17. Other way to raise the strength is using the Swimming Facility, at school. In the Map Screen, click on the building called Fukoma High, and then East Wing, and then Swimming Facility. It's a minigame in which you will compete with two other adversaries in a swimming contest. The results of the training depends on you winning the contest, as well as the level of your adversaries. I know what you are thinking: hey, this is THE BEST WAY to raise stats! You gain cash, and upgrades 2 stats at a time. Problem is: did you see the amount of stat you raise each time? Besides, you need to be at a considerable level of strength to win in the advanced and mania levels. Later in the game, after you get the magazines, sure, it's a great way to raise the stats from 200 to 300 you make a lot of money while training. But right now, my friend, just forget about the pool. There's yet another way to raise the strength: Do you know Ami? Yeah, Ami, your childhood friend! That annoying chick that wakes you up in the begining of the game. You can find her at the Fukoma High you know how to find by now, right? From day 1, independently from the xp level, you can ask her for a date! But hold your pants, mister. Absolutely nothing happen in those dates, except that you get a little xp in the relationship with her, and a little bonus in some stat. To raise your strength, take her to a date in the Blue Mountain. About dates: this information shall apply to any date you will try. First, dates are only liberated when you achieve the level Close Friend with a girl. How do you make this? Anytime you interact with a girl, by clicking on her, and talking to her, giving her gifts flowers, teddy bears and diamond rings , you gain a certain quantity of xp in the relationship with that girl. The amount you gain depends on how high your stats for that girl are. For example, for Tomoyo, you have to have a high level of strength and charm. The higher your stats are, more xp you will gain each time you interact with her. I'm not sure if the xp gained from giving her gifts have some relation with your own stats, but remember, the higher the better! You may use the command ASK in the interaction menu, and ask her a personal question. If your xp with her is high enough, she will answer, and your relationship level with that girl will go up. Refer to the in-game help, for more information about it. Well, when your relationship level is at Close Friend, you can invite her for a date, using the command DATE in the interaction menu. Before you do this, however, I highly recommend you to save your game. Because you will have to guess what day of the week is she free for a date. Answer a number from 1 to 5, meaning the week days 1 for monday, 2 for thursday, and so on. If you go straight, you may have to spend all your energy trying to guess. So, if you save you game, you can find out what day she is free, and then load the game, do something else first, then go back to the girl and give the correct day in the first try. I recomend this because, once you finish a date, your energy will be at 0. So, do everything you want to do before you talk to her, and when you are at 20 energy, save your game and go for a date! Fine, everything I said here was to give you a overlook of what a date is. But we were talking about a date with Ami. Well, for Ami, forget everything I said, because nothing applies, except the part of guessing a day she is free. But you can have up to 5 dates with Ami in a single day 20 energy each , you don't have to worry about your relationship level after all, she is your childhood friend since the begining , and if you think you will get a hentai scene with Ami during a date, FORGET, NOW, because it will NOT HAPPEN. Now going back to the topic I almost lost myself around here... You will get a random value depending on the type of character you have. The Casual will get between 7-9, and the Playful, between 7-9 points each date. There's a bug in the game, that when you try to take Ami to the Blue Mountain as a Criminal or as an Intelligent, it will not be possible to enter the area. You can click as many as you want, but it will never enter. So, considering that you can have 5 dates per day with Ami, the highest score you will get is 45 points. Personally, I think that there are more benefical ways to do it. But since you don't have to pay anything to use the punch bag, it looses its advantages, and you will get less stat points. Well, let's go on. First, you can go to the PUB, and click on the prostitute, to have sex. The amount of stat given depends on the type of character. For the Casual, Criminal and Intelligent, you will gain between 12-15 points, and for the Playful, between 15-20 points each time. You can try, as I said before, the Swimming Club, and dating Ami. In the last one, take her to the Sleeping Forest. Each date, the Casual, Criminal and Intelligent will get 5-7 points, while the Playful will get 8-11. But, if you have some cash, any at all, you will not be spending it.... Try to use the hooker first and, in the worst case scenario, appeal to Ami. Or, if you are brave, try the swimming pool, but I really don't recommend it, even if you already have maximum strength. Neither the cash, or the xp are worthy. You can raise the knowledge in the Fukoma High, inside the classroom, clicking on the book over the table. This will make your character STUDY, consuming 50 energy points. And, as always, the results depends on the character type: the Criminal and Playful get between 15-17 points, the Casual gets 20-25, and the Intelligent between 25-33 points. Alternatively, you can date Ami, taking her to the Golden City. But let's be honest at this point, and do some math: studying 2 times the Intelligent can get between 50-66 points, and dating Ami poor Ami, I'm starting to feel sorry for her he will get 45-55 points. Dating he will get, TOPS, 5 points more than studying and getting minimal score twice. And lets talk about probability: it's much easier to get higher scores with just two tries than with five!!! The same logic applies to the rest of the characters. Some events during the story offer you the oportunity to gain knowledge. Before each exam, Ami will offer to study with you, at the cost of 60 energy. Honestly, if you still are needing xp in knowledge one day before an exam, then I recommend refusing her offer and study by yourself with the STUDY command , you will get more xp doing this. But, if you don't, and since you get a real good bonus in the relationship with her, do it. It's a counted oportunity, unless you are already at max knowledge it'd be a waste of your time, and energy, and those are precious to us here. Last, comes the hot shot! In the Map Screen, the blue house in the south part of the map is you home forgive me if i'm being stupid, but I must describe the details for the ones that doesn't know. Once you enter your house, you can rest in the bed closing a day and starting another , go to the basement in the begining, it's empty, but it will become important very soon , or use the computer. Using the computer, you have the option to play puzzles once you collect them all from the successful dates with Tomoyo , sign in the Social Network with the password provided by Blackspears, if you are reading this, you probably already have one , or surf the web. Surfing the Web costs you only 10 energy points, and grants you a small bonus in the knowledge. This bonus varies between 2-6 points, for ALL THE CHARACTER TYPES. If you remember well, the Intelligent type gains from studying between 25 and 33 points, costing 50 energy. If you study an entire day, you will get a score in the range 50-66 points. The others will gain less, as the Casual gets 20-25 each time, for a total of 40-50, and the Criminal and Playful will get 15-17 each time, for a total of 30-34 the day. The knowledge you gain from surfing the web each time is worthless, only 2-6 points. But remember: it only costs you 10 energy, allowing to use it to the limit of 10 times a day. This way, you will get a value that goes from 20 to 60 points of knowledge, per day. Let's analyze it some more: studying, with the Intelligent type, you can get a top score of 66 points a day, with a Casual you get 50, and with the Criminal and Playfull you get 34. Surfing the web, WITH ANY KIND OF CHARACTER, you can get a top score of 60 points. For the intelligent type, it's useless, but for the other character types, getting that top score will put them pratically in the same foot as the intelligent, with a drawback of only 6 points. And, gentleman, there is a combo oportunity: sometimes, when you do things during the day that don't match exactly 100 energy, there will be a little bit left. For example, when you work as a salesman, or as a tutor, twice in the same day, there will be respectively 10 and 30 energy left. With the 30, you can do a lot of things, but with the 10, you don't. Other examples are after joining the Drama Club, after you help with the Time Machine Project, and after the Swimming Contest, you will have only 40 energy, during the weekends, in other words, you can't interact with the girls, but you can't use it for work. Unless you already have the phone number of the girls, you will have nothing to do, and end up loosing precious playing time. The surf the web, when you still don't have the maximum knowledge, can fit those holes perfecly well. And the combo I was talking about is this: while you are training charm, you will have sex with the prostitute three times a day now that's a fun way to train!!! You will use 90 energy during this, lefting 10 energy, enough to nothing but surfing the web. So that's the Charmous Knowledge Combo - while you train charm, you can also go training knowledge. We will use this combo a lot during the strategies. Thanks to the bugs during the dates with Ami in the Criminal and Intelligent types, I couldn't find other possible benefical combos. But it'd be a nice combo to combine some dates in the Blue Mountain with the cham training for the Intelligent type. Unfortunately, that's not gonna happen. The goal of the game is that the player can achieve an affective and intimate relationship with the girls, to the point to allow sexual, and some even more perverted kinds of relations. To reach this goal, the player must develop a relationship with the girls, that goes from the unknown to the point where they can be considered lovers. This development of the relationship between the girls and the player can be measured through the experience or XP points. So, the xp is what tells how much the player is intimate to the girls. Through this menu, you can Talk, Give gift, Date, and Ask. Those are the ways to interact with the girl. Anytime you interact with a girl, by talking to her, giving her gifts flowers, teddy bears and diamond rings , you gain a certain quantity of xp in the relationship with that girl. The amount you gain depends on how high your stats for that girl are. For example, for Tomoyo, you have to have a high level of strength and charm. The higher your stats are, more xp you will gain each time you interact with her. The Charm stat is directly linked to the xp you gain from any interaction with a girl. The higher the Charm, the more xp you'll gain, so the energy and money invested will give you better results. So, you gain xp by interacting with a girl, which is basicaly when you talk to her, give her gifts, and date her. With 200 at all stats, each time you talk to a girl you get a +20 xp points. If you gift her a flower, you gain +15, for a teddy bear you gain +90, and with a diamond ring you gain +300. Keep in mind that you can't just give any gift you want. The more expensive the gift is, the more intimate with the girl you must be, in other words, the higher must be your level with the girl. There's an exception to this rule: during dates, you can give any gift you want. However, even here this is not entirely true, as the different gifts have different effects in each location, so you should choose the right gift for each location. But this allows you, for example, gift a girl a diamond ring, even if she is only Close Friend yet. Dating will give you a lot of xp, and that'll depend on the location you choose to take your girl, and the gift that you'll give her there. Overall, you can get from about + 1. When you go talk to a girl, and you get interrupted by Ryuji, you lose -5 relationship points. When you talk to a girl, she may give you a bonus opportunity. She makes a question, and answering correctly will grant you an XP bonus. For example, once you have level Good Friends with a girl, she will have given her phone number when you ASK. So, in this level, whenever you talk to her, she may ask if you remember her phone number. Answer it right, and you gain a +50 xp bonus. If you answer Fantastic! At the Close Friends level, she may ask what is her sign. Answer it right for a +100 xp points. There will be other bonus oportunities at the other levels as well, and as far as I know, those chances come randomly, meaning that each time you talk to her you have a chance of getting a bonus opportunity. I call it opportunity because you have to answer it correcly. However, I'll not use this in the strategy, but you're free to try. Another way of gaining xp is from the phone calls. I'll speak more about it later, but when you get a girl's phone number, you can call her, and she can call you, giving you a little xp each time. If your xp with her is high enough, she will answer, and your relationship level with that girl will go up. For the Girlfriend and Lover levels, the proceding will be a little different. Here is a little bit about each Relationship Level: 6. You'll have to wait until an event in the future reveals this girl to you. The only case is Karin, before day 10. You guys are so, so intimate, and you two know each other for so long time, that each one see the other as a person with the same sex. This is another unique relationship level. Only Ami haves it, and she will keep like this until much later, when during an event you become straightly lover with her. This is how Tomoko beggins. You know her, but she don't have a clue about who you are. Here, there's no intimacy at all, and you'll have the opportunity to do anything besides talking to her! But don't worry, this level goes only until 20 xp points, when you can ASK her name. Once she answer that, your relationship will level up. But nothing too much. You have a little bit of intimacy, and you can even gift her flowers. Kotomi starts like this. This level goes until 100 xp points, when you can ASK her phone number. You guys are the kind of friends that walk home together from school. Once you get the level Good Friends in your relationship with one girl, you must remember that the question she answered when you asked her was about her phone number. Well, at the Map Screen, at the bottom right side of the screen, there's an icon of a white rectanlge, with a black one whitin. This represents you Smartphone. Just a little curiosity about this, in the older versions, there were no smartphone, but only your cell phone. Since it only could be used to make calls, there were two icons, one for the phone, and another for the agenda. Anyway, once you exchange phone numbers, not only you have her phone number, but she also have yours. You can call her, from your smartphone, at the cost of 5 points of energy. Each time you talk to her, you gain aproximately +15 xp bonus. Not only that, but she can also call you. And here is when the things get interesting. Whenever you are at the Map Screen, you may see your smartphone icon have a green vibration sign, and you'll hear the sound of a phone ringing. When this happens, you be receiving a call from one of the girls. Each call gives you +60 xp bonus, and COSTS NO ENERGY. Another thing, once you receive a call, you will be receiving another call within a period between 2 minutes and 30 seconds, and 3 minutes in real time. So, my friends, this is an almost unlimited way of gaining xp with absolutely no cost of energy. Besides you guys being able to phone each other, you can also gift her Teddy Bears. If you are really desperate about building xp, you can always leave your browser opened in the Map Screen, and do anything else in your PC check your e-mails, listen to some music, watch a movie, whatever... I already made up about +2. The Status Screen is OK hit space. This level goes until 500 XP, when you can ASK about her birthday. With this level, you can start taking her for a DATE. This level goes until 2. When this happens, it means you can kiss her. And the first time you two do that, she'll become your Girlfriend. But it's not gonna be that fun, as you'll stay only on the kiss, and no further, for now. A little bit more, and you'll get the jackpot! You are so close to her that she'll let you visit her at her place! Not only that, from now on you can gift her Diamond Rings outside dates! This will go until you have 8. When you do, go to her home, and then ASK to do something H! You'll have to impress her one more time, like during dates, but much harder! However, if you succeed, then you'll get the jackpot! Yeah, you got it! Now you can have sex with her, and you're ready to fullfill at least one of the conditions to the endings involving that girl. Sometimes, this is the only condition so, depending on the girl, once you have this, you don't have any other worry. One interesting thing about the Lover level is that, sometimes after you become lover with a girl, and visits her place, she will be in a bad mood, saying you don't really care about her. When this happens, gift her something expensive a diamond ring is OK , and then she says she was only on a bad mood, and she will make it up to you! With Tomoko, you'll get an interactive scene at the bathroom. Click her to acess the choices, and have fun!!! The only exception to this is Ami, as I'll show you later. Before you go to a date, however, I highly recommend you to save your game. Because you will have to guess what day of the week is she free for a date. If you go straight, you may have to spend all your energy trying to guess. So, if you save you game, you can find out what day she is free, and then load the game, do something else first, then go back to the girl and give the correct day in the first try. I recommend this because, once you finish a date, your energy will be at 0. So, do everything you want to do before you talk to her, and when you are at 20 energy, save your game and go for a date! But be sure to reserve 20 points of energy, or else you'll not have energy to interact with her, and there'll be no date at all! Still before going to the date, make sure you buy a gift to give her during the date. It's important for a fully successful date. Also, make sure the gift is the best one for the location you'll choose. Check the info below for more details. If you save the game before talking to the girl, it will not be a problem. If you guess it wrong, just load the game, and talk to her again. Another form of get through it without saving the game is getting the Saiyan Scouter, a special item that allows you identify several data only from seeing the girl. Her free day is one of the data. The locations are important, because each one have a cost, and some of those will only be avaliable after you achieve the Girlfriend level with the girl. Those are the Blue Mountain, the Hot Beach and the Space. Also, each location is ideal to give one specific kind of gift. But know that, the more fancy is the location, and the more expensive are the gifts, the higher will be your XP. Not only this, but also, for each successfull date with each girl, you can gain as a reward an unique item, you coudn't get any other way. Reward date with : Tomoko - Nothing. Reward date with : Kotomi - Fitness Magazine. Reward date with : Kotomi - Time Magazine. Tomoko - Metal Knuckles. Reward date with : Tomoko - Saiyan Scouter. But it is worthy, since that if you succeed, you will get a bonus in her mood, which will make the date to go smoother. If you crash the car, simply go to prision, load the game, and try again. If you succeed, you get +50 xp relationship with the girl you're dating, and +60 at her mood. Her condition will always be normal. To know if she's normal, only check the picture of her. If there's nothing different, then her condition is normal. One thing that'll help you is playing the Car Minigame, as it'll make almost always the girls condition to be normal. However, there may have some times when unfavorable conditions appears. Those are the Sleepy, Tearfull and the Sick. The Sleepy is when, in her picture, she apperars with her eyes closed, and some ZZZZ... To solve this, you can, in the interaction menu, select the USE function, and select a coffee can. This way, she will be wide awake, and you'll be able to interact with her. The Tearfull is when she appears to be crying. Use a handkerchief to make her return to normal. The Sick is when she appears to be crying. To solve this, USE one medicine pill. But they may appear during regular dates. This is why it's always usefull to carry at least one of each supply item, before go into a date. About her mood is, once her condition is normal, she will show you some facial expressions, and there'll be a yellow bar under her picture. You should identify her mood by her expression. Depending on her mood, you'll be able to do, or not, some kinds of actions. If she is not smiling, it means her mood is neutral. The only thing to do is talk. When she is smiling, means she's happy! OK, now you can do whatever you want, except kiss her. When she blushes, then that's green light! If you take an action in an inapropriate moment, like doing something in the wrong mood, she will reject the action, and her mood meter will go down. The same thing if you try make anything if her condition is not Normal. You'll be able to do nothing, or you'll keep the mood meter going down. I'm not sure what happens if the mood meter goes to 0, as I never tested, and never happened to me during my gameplays. But certainly is nothing good.... Each time you do this, she will make questions about her and her likes. Later on, in the Girlfriend level, she will even ask you about things like her hip or breast sizes, or her weight and height. If you already kissed her, now it's the time to put your memory to test, as one of the questions can be the day you two first kissed, and this info will depend entirely of your own gameplay. Keep talking to her until she asks if you two can do something else. This will give a little up at the mood meter, and later, when you can visit your girl at her home, you'll have as one of the possible actions to see the Photo Album. There, will appear the image of the girl as she was in the date. A pity you can only take one shot, and she'll then ask to do something else! It'll boost her mood meter a lot, specially if the gift is the best for that location! So, make sure to give it! Attention: It's not because you already kissed her before that you can kiss her again whenever you want. You have to wait until she blushes. This should be what was left to fill the mood meter. However, there may be times when you don't have to get that far, as the mood meter will be full very sooner. But remember that the XP you'll gain is based on the final result of the mood meter, so the higher the better! Another thing that may happen, specially when both Tomoko and Kotomi become your Close Friends. When on a date with one girl, the other one may phone you! If this happens, you shouldn't even think, turn off the phone right away! If you pick it up, the girl you are on a date with will get a major mood penalty! She will get from happy to mad in a blink! In other words, you'll bust your date completely! You still have to pay 20 energy points to interact with her, but the date itself will take no energy, meaning that at the end of the date your energy will not be 0. So, as long as you have energy, you can have up to 5 dates with Ami in a single day 20 energy each. Also, you can date her from day 1, so you don't have to worry about your relationship level after all, she is your childhood friend since the begining. There are only two problems. First, the part of guessing a day when she is free still exists, so you still have to save your game before talking to her, in order that you don't take the risk to waste 20 energy each time. Also, if you think you will get a hentai scene with Ami during a date, FORGET, NOW, because it will NOT HAPPEN. You can take Ami to the Blue Mountain, to the Sleepy Forest, and to the Golden City. Each of those dates will grant you a small quantity of XP in your relationship with her, as well as a random boost to the strenght, charm and knowledge stats, respectively. But I have to add this: since the previous version, which still can be found in the 5. With the Criminal and the Intelligent types of character, you won't be able to take Ami to the Blue Mountain. Doesn't matter how hard you press the button, it'll never go! It closes some important doors, specially to the Intelligent type, who needs strenght from wherever he can get! Enter it, and you'll have some options inside. Here, you can have Sex, with the prostitute, in the left side, or in the middle, you can train your strenght in the punch bag. In the right part of the Pub, you can see a man sitting in the floor. Click him, and you'll have the option to Fight. Once you click him, welcome to the Street Fight Club! The first time you'll hear about the Street Fight Club is in day 2, when you enter the wrong classroom, and ends up getting a class from teacher Akira. She tells you to meet her after class, at the local Pub. Getting there, she reveals that she is actually a member in the Street Fight Club, and K. You'll have another incentive to participate the Street Fight Club at day 36, when you'll need the help of Akira in some tecnological affairs. She says she will help you, if you can get the Golden Belt. And you can get the Golden Belt by beating the Bloody King, the King of the Street Fighters, here at the Street Fight Club. Now you know that, even if you don't want to, you'll have to give some attention to the Street Fight Club, as the main storyline demands you to. But puting that aside, you'll find other reasons for doing so, as I'll show you along this section. Not only that, but you may have to fight at the end of a successful date, when an enemy appears and takes your girl hostage. You'll have no other way of getting her back but fighting. So, yes, fighting is an important part of the game, so be prepared! Training will require no energy from you, and you will have infinite itens to use. Try to learn all the special hits, specially the Hadoken, and the Dragon Punch, as they are the ultimate weapons on those fights. Leaving the tutorial, before you enter the Real Fight, it is important to know some other things. First, that each fight is a bet. Other words, if you win, you receive money, and if you lose, you pay. One more thing, entering each fight will require 50 energy, so you can fight tops twice a day. Last, until you have at least 200 strenght, forget the Fights. For the lower levels, it is possible to win, but the reward over the energy consume makes them worthless. For example, and I'll explain more later, if you fight Ryuji yes, he is a street fighter too... Well, let's think: if you have level 160, what do you preffer? I'd preffer the safest solution, the one I have 100% chances of winning, and that's working as a drug dealer... Only working as a drug dealer, or even more later, at the Model Agency, can get you more than that. So, in the beggining of the game, your best shot to make money is beating the Bloody King at the Street Fights in the Pub, once you have 200 strenght. At the tutorial, your teacher Akira will show you the basics on surviving a fight. Hey, is it only me, or do you think it as well? This Akira girl is all over it! She is a teacher, she is a street fighter, she is a model, she is a model agent, she is a sex-starving-bisexual-rapist-hot-for-school-girls perv, did I forgot something? Well, let's go back, before there's no way back... Anyway, as I said earlyer, you should really have some training, since it'll cost you nothing, and you'll be able to get the basic and advanced moves. But I warn you: don't think that all the fights will be like this one! You can face Akira even with a very low level of strenght! But the other ones will severely kick you ZZ if you are not carefull! But don't worry, we'll get there. As it's an online game, your internet connection may be a problem. But this shouldn't be a problem, so try the High quality. Only when you find problems, choose the other resolutions. After that, you'll see one person standing in the middle of the screen, which is you opponent, and a pair of fists in the lower part of the screen, which is you. In the top of the screen, you'll see a yellow bar, which is your opponent HP, his health. When this bar is empty, you opponent falls, and you'll win the fight. Still in the top of the screen, you can see the Combo Hit field. It shows you the actual number of hits in a row you are making at the moment. You ground your enemy when, after a number of hits in sequence, he opens his guard and then falls to the ground. Anyway, that'll be a Combo. Combos are usefull, depending on the ocasion. If you are fighting at the Street Fight Club in the Pub , the longer your combos, the more bonus money you'll get at the end. If you are fighting in the end of a date, you'll get bonus xp with the girls instead. Energy is used to make special attacks, if the bar is empty, you'll have to count only with regular attacks. In the middle, you'll see the Target field, which indicates the part of the body you're aiming at the moment. In the right, you'll see the Use Item field. It shows you an icon representing a coffee can, and another representing a medicine pill, as well as the respective quantities. Each time you use a coffee can, you recover a small quantity of EN, and the medicine pills recover one third of your HP. You'll see a circular yellow aim, that follows your mouse movement. This is your attack focus. Use it to point to the places you want to hit. You may choose 3 parts of the opponent body to hit: Head, Upper Body, and Lower Body. The Head, is from the top of the head to the neck. The Upper Body is from the neck to the waist. And the Lower Body is from the waist down. The attack in the head is the Hi Punch, in the Upper Body is the Mid Punch, and in the Lower Body the Low Punch. If you press a key corresponding to a part of the body different than what you're aiming, then the attack will not go out. Each part of the body have a corresponding special attack. It's not a very good hit, as it consumes both HP and EN, and the damage is not that impressive. The Middle special attack is the Hadoken. This is one of the most usefull strikes you may ever use. You always hit the target, and the damage is quite considerable. The bad part: you spend too much energy to use it. However, there's a way of using it, with much less energy, as I'll explain later, and will make the Hadoken the center of your fighting technique. The Upper special attack is the Dragon's Punch, also know as the Uppercut. However, this is one of the most challenging hits you can try, as it's easy for the enemy to dodge. In order to successfuly hit an uppercut, you must open you enemy's guard. It happens when the enemy opens his arms, with a face of pain. To do it, make a serie of hits, until you have about 5 or 6 hit combo. It happens a little before you ground your enemy. An important information is that all the special attacks grounds your enemy. So, if you're trying to build up a large combo, using them will brake them. Doing this, you'll disable any attacks, but you'll take less damage. Usefull to use itens, while your enemy is standing and attacking. Once you press the Real Fight, you'll be deduced the 50 energy points, and you will be able to choose your opponent. Let's know a little bit about them: 7. Wow, that's quite a title! Man, that's just changes! She haves Strenght Weak, Speed Slow, and her Weakness is her Lower Body. You'll need about 50 strenght points to beat her stilly. Actually it's quite funny to play around with Akira, as she is pathetically weak, and once she is defeated, you get a nice view... Other than that, there's no real reason to beat her. A little more interesting than Akira, but it's still just changes! His Strenght and Speed are Normal, and his Weakness is his Head. If you're an ultimate badass, you can beat him with about 80 strenght points. But, if you want a stilly way, wait until you have about 100 points. In fact, he is just a punk, and will deserve your attention only if you need to rescue your girls after a date. That twerp is also a street fighter! And a strong one! His Strenght is Normal, but his Speed is Supreme! His Weakness is his Upper Body. Now we're starting to talk! You guys, badasses on duty, can take him down with about 115 strenght points. If you want to go smoothly, go up until 150. I say he is just a stupid jerk, that deserves no attention! If you want that badly to beat him, just wait until you get level Girlfriend or more with the girls. Then, when you find him at school hitting on the girls, you go there and hit him hard, and show this little moron-playboy-failed-project what a REAL MEGA-PLAYBOY is made of! Of course, the pay is pretty good. Train a bit more, and go for the real big fish! Here is one that's really worthy to focus on, because of many things. This guy can give you a really, REALLY hard time, but his rewards are more than worthy the risk. He is tough like hell! His Strenght is Supreme, his Speed Normal, and his Weakness is Unknown! In other words, he won't give a breach. So, don't go only punching him around, the effects will be ridiculous. In this fight, you must use your head either to win, or to take punch! This is an amazing pay! But even there, the pay is not always what you expect, and a lot of things may happen to change this value to a much lower value! This is for you to know: beating the Bloody King is a real nice job, but a very dangerous one as well, because this guy is like a wall that punchs you! So, don't get nice on him, because he will kick your ZZ until the moon if you let him! Don't even dream about beating him until you have at least 200 strenght! And keep in mind that, even with 300 strenght, it's not an easy fight. But don't disheart yourself! It's only hard, but not impossible. In fact, as I said it before in the other guide, defeating him it's not that hard. Actually, it's not hard at all, when you use the right means. Another reward you gain from beating him, is that in the first time you do it, you will get the Golden Belt, a special item that's required to get the help of Akira at day 36. But I think you'll be getting it very sooner! Well, thanks for the hint man, and it is really usefull against all the others. But, just between us, have you already tried to make an uppercut hook? And against the King, it's even harder! As I am a strategist, not a fighter, then I preffer work by the numbers, and safe methods, and leave the action and adrenaline for those who seek emotion. So I'll stick up to my upgraded old strategy. Check it out: I found a way of beating him using only 10 coffee cans, so buy them. Strike him with the Hadoken until your energy bar is empty completely empty, not just a little bit. When it's empty, while he is down, use 1 coffee can, then use the Hadoken again. You will be able tu use Hadoken, with all it's power, while paying only the cost of an Uppercut. Repeat that, until the King is down. Maybe you want to have one medicine pill, just in case. If you have other strategies, make sure you tell me! Still, I must say: when the Uppercut hits, it causes A LOT of damage! And consumes really few energy! So you should try a few shots. Only one you hit will make a huge difference. Those are divided in 4 rounds, in which your girls can perform some actions, and each round costs you 25 energy points. In other words, when you finish all the 4 rounds, your energy will be 0, so it's day over really fast when you work as a Model's Manager. Be carefull, and don't take it lightly, only start managing when there's absolutely nothing more you want, or need, to do. Other thing to consider is, working as a Manager, you can gain a lot of money, but it doesn't happen overnight. It takes a lot of hard work, until your girls are ready to really make you some money, and you'll need to spend money for this to happen. So you might have to actually stop your work as a manager, once or twice, to raise some cash to continue your inventiment. But believe me, it's really worth your time and money, because later, you'll get paid about 100 times, or more, considering the amount you spent. With the due considerations made, let's start! Once you do this, you'll see the Main Menu, where you can choose: 8. It's recommended you read it, as it provides a lot of good information, you'll learn a lot from it. This is usefull if you just want to check the values without actually entering the daily operations. But it's through here you can control the actions the girls will perform, and watch the actions your competitor will perform. You can choose two girls, at least one from your Agency, or both, and they fight each other, literally! The winner of this fight gains 20% the fans of the loser. One important thing, to actually start a duel, you must have 50 energy, so, you can't have a Duel and run Daily Operations in the same day. Be carefull about that, specially because the girls from your competitor can use special skills that affects directly the attributes of your girls, so you'll not be able to regain a lost attribute in the same day! Besides, to participate a Duel, a girl must have at least 2000 fans. Each girl have one Combo attack, and it will consume 40 points of luck each use. Be carefull here, too, as the luck used to perform combos are not regained once the duel finishes! When her energy runs to 0, this girl loses the fight. There's also a button called Simgirls Fans Cheer, which increases the energy level during the fight. You should punch this button HARD with the mouse, until you are desperate enought to use a combo. Keep in mind that it's not only you who can call a Duel. Your competitor can also do it, and then the fight will be against any of your girls. So, it's important to keep all the girls always at good shape! And one thing, those effects caused for the Super Girls don't wear off after the fight! You'll have to regain attributes of your girls by training them again! Duels are more like a bet, but a bet you can measure, like playing Blackjack! Once you see your girls have more fans than the other girl, you can take a shot! But I don't recommend using the Duels so often, as it will not give you any money, and your girls can get seriously hurt, taking some time to recover, and sometimes searching a job the girl can get more fans then from the duels. It's usefull, specially later, to keep Sana at bay, and it's a MUST instrument for you to weaken Akira, for the Super Gravure Idol Competition event later, as this event is, ultimately, a duel between one of your girls and Akira. So, the lesser fans Akira haves, the easier will be winning the competition. The Girls Attributes: Your girls have 3 basic stats: 8. Also, it helps in the Seduction moves. Be carefull, because you may run out of juice FAST! After you make your actions, the competitor will make theirs. This will open one girl, and the following actions can be performed: 8. Ami, for each training, will get Beauty +33, Intelligence +63 and Luck +43. For Karin, it'll be Beauty +40, Intelligence +35, and Luck +63. Kotomi will get Beauty + 63, Intelligence +63 and Luck +63. As for Tomoko, will be Beauty +63, Intelligence +38 and Luck +38. Note that Kotomi, whatever the training she makes, she always get the maximum score from each training. Not only that, but each training cost you half the price. That said, as you can see, Kotomi will be the first girl to reach the maximum stats, and will be the first girl to begin the job hunting. It'll take you about a whole day of training 4 trainings , for a girl to get her maximum value, for each attribute. For Kotomi, it'll take 3 trainings, and half cost in cash. In the end, it'll take you 3 operational days to train your girls to the point, except for Kotomi, that will reach it more quickly, and will be able to start working in the 3rd day. It's this command that makes your girl go out and look for jobs to do. Each job will earn her certain amount of money earn YOU, better said , and will increase her reputation, making her gain more fans. The more fans a girl have, the more she will receive, and better will be your pay! The key to a good job hunt is have a high value in Beauty, as it will increase the quantity of money and fans gained each time, and Luck, as the girl will succesfully find jobs more often. One thing you must understand about the Job Search is there's a possibility, based on the beauty and luck attributes of the girl, that she tries to find a job, but don't succeed. When this happens, your girl will lose an entire round, doing nothing. The higher her luck stat, the smaller this chance will be. But keep in mind, even with the maximum beauty and maximum luck, that chance will always exist. It just happens less often. That said, the higher the beauty of the girl, the more fans she steals at each Seduction move. It's great to keep the opponent at bay, and stop his attempts to Duel. But the bad part is you don't make a sinle coin doing this. Use it only when necessary, not too often. The higher the Intelligence, the more effective will be the Rumors. Before you get too excited, I must say something: as your are attacked only by Sana, you can only attack Sana's fan base. So, neither Rumors or Seduction can affect Akira. The only way to do so is through Duel. In the begining of each round, your girls will have the oportunity to visit their fan clubs, clicking in the Fan Club defend fan base button. Doing so, she will lose one of the 4 rounds, but, in the other hand, she will have protection agains those annoying attacks from the oponent. The higher her inteligence is, the more effective will be this protection. This is a highly recommended move, when you are trying to build your fan base, and you should use it as the first action in your daily activities, for all the girls. However, there's a high chance of nothing happen, and you just waste your girl's time doing nothing. You may get something really usefull, who knows? So, let's see a little bit about your girls. Her main special ability, during the Daily Operations, is to make powerfull seduction moves so, when you need it, use it as her action to get better results. Her handicap, however, is the combination of her intelligence and her luck, they are between the lowest of all the girls. Because this, when the enemy attacks, she takes a lot of losses in fans. But her beauty compensates it, and she can regain her losses pretty quick. In the Daily Ops, she have the special ability to use powerfull rumors. Be sure to use her to do some damage! After she visits her Fan Club, no matter her Intelligence level, she cannot lose fans for enemy attacks. Hard to get hurt, and can do massive damage. The problem comes in the Duel. However, as her beauty is pretty low the lowest, to be precise , she haves a very weak attack. This way, she will only have chance to win a fight if she have much more fans than the other. And let's be honest, if she is in position to have such large advantage, even if she wins, the 20% she will get will make few difference in the end. Plus, you'll have wasted time, and will expose her to some serious damage although she will be the fastest one to recover from Sana's special attacks. But seeing the gains and losses, it's pretty plane that her best performance is on the Daily Ops, so avoid using her for Duels. The other problem, and this one you can't solve, only be prepared for, is if Sana asks for a duel with Ami. As Ami is the weakest, she is a prime target for duels. So, the only way you can be prepared for it, is keeping her in good shape always with maximum stats , and keeping the Sana's fan base as low as possible. That's because, to participate in a duel, a girl must have at least 2000 fans. If you keep her below this level, she won't be able to call a duel. Problems on this: we have a limited time here, and to keep her at low levels, you'll need all the girls to spread rumors, and Tomoko using seduction. This way, she won't go forward, but you won't either. And worse, you'll spend an entire day, without gaining new fans, and without gaining any money. In other words, it's pretty useless. Even so, try to keep attacking Sana's fan base, while you progress with other girls, because she can be a real headache, if you allow her to. Other handicap of Ami is because of her low beauty level. She takes A LOT to build up her fan base, during the job search. And don't even think about telling Ami to use seduction! Results'll be a joke! She can get a job in almost every try during a Job Search, and can make a wish come true more often than the other girls. During the Duels, she can use True Blessings, when she use fan cheers, Karin's fans will wish her good luck and her luck will recover gradually. It means that, using the Cheers, you recover not only energy, but also Luck. Another passive ability, very usefull, specially against Akira! Her beauty is not that high. Actually, only Ami don't beat her beauty, and she's pretty stupid too, as she haves the lowest intelligence level. That's because she's not that good in a duel. Her special ability gives her an advantage against Akira, but she will get beaten like hell against her, and need a considerable advantage to win. She is the athlete of the group, and she is the fastest and cheapest learner of all. Whatever the training she makes, she always get the maximum score from each training. Not only that, but each training costs you only half the price. That said, as you can see, Kotomi will be the first girl to reach the maximum stats, and will be the first girl to begin the job hunting, and making you some money! Also, note that she is the most balanced of all the girls. She is spetacular at nothing, but she is very good in everything! At the Duel, Kotomi is one of the heavyweights. She can use Gymnastics Moves, allowing her, when facing a combo attack, avoid 50% of the damages. That's a passive ability, and costs no luck to activate. As she is the most balanced character, and the one who recover from damages more quickly, and also the one that takes less damage, she is obviously one of the first choices when it comes to Dueling, when you can choose it. But the money and the fans she gain are the second better, between all the girls, and I think her strenghts outweighs her weaknesses. Your adversary here is the Super Girls Agency, the one that Akira yes, Akira, your teacher, and also a street fighter runs. One important thing you must know is that Sana yes, the collector, don't ask me why she is a model too, do it to Sim Man is one of the Super Girls. She haves 150 beauty, 130 intelligence, and 170 luck. The other Super Girl is the very own Akira. She haves 200 in every attribute, and starts with a high number of fans 25. Because Akira don't act. That's right, she will do nothing. The only thing to worry about her is that she will be your adversary at the Super Gravure Idol Competition, which will happen in day 98. As I said, only Sana will act, and better, only her will chalenge your girls for a Duel a good thing, thank God, or better, thanks Sim Man. For this, once you feel your girls are strong enought, it's time to target Akira, as when she loses, she won't regain the lost fans! Kotomi should finish the training at the 1st round, as the other will finish only in the end of the day. So, in the 2nd round, Kotomi should hit the fan club, and spend the other rounds in job search. It's in day 4 that the action really start. I won't give a day by day strategy guide, as this in the Model Agency will be useless. The strategy will depend on the situation, and have to be flexible enought to allow some changes. But before this, let's talk about numbers. With full stats, Ami gets around +281 fans per Job Search. Her Seduction will convert +325 fans from the enemy fan base. Also, and here things get interesting, her Rumors can take -1. Karin gets +331 fans each Job Search, her Seduction will be of +400, and her Rumors will take -700 fans from the enemy. Kotomi gets +442 fans from Job Search, her Seduction will take +475 fans, and her Rumors will bring the enemy fan base down in -900 fans. Tomoko will get +797 fans from Job Search, she can take +937 fans from the enemy using Seduction, and have Rumors of -750. As for the enemy, each time Sana makes a job search, she gets aproximately +1480 fans. When she uses seduction, considering you made your girls visit their Fan Club, she takes nothing from Ami, takes about 247-361 fans from Karin, takes 157-301 from Kotomi, and takes 241-309 from Tomoko. Those values are approximate, and they can vary, as the girls gain more fans, the values will go higher, but this is the basic proportion. The values Sana for her seduction are based on her fan base: the more fans she have, the more fans she will take from you each time she uses seduction. Another thing, Sana's rate of fans gaining at each job search will keep increasing due time. Each 2 days, aproximately, her fans gaining increases a little bit. At the end of the game, she'll be getting about 3. That's why the Time Stop strategy may get handy. The most basic strategy is the Build Up strategy: it consists making your girls making job search all day, after defending their fan base, of course. The problem with this strategy is you don't restrain your enemy advance, and soon you'll get kicked hard in a duel, as Sana gain much more fans then your girls each round. Of course, the good thing is you get full pay, and this is how you can make a lot of money. You are free to use it, but not for too long. As Sana's fan base grows, above 10. When your opponent fan base is too high, you may also want to use the Full Strike strategy: make your girls defend their fan base, and then coordinate them to hit the competitor's fan base as hard as you can. For this, you should make all the girls use Rumors, and make Tomoko use Seduction. This should take 4412 fans from the enemy base, per round. Particulary usefull to bring down in a sigle day a very high fan base, like one of 20. Considering Sana can gain 1480 fans each round, and you can take from her 4412 in the same period, she will have a -2932 penalty in her fan base. In three rounds, this penalty goes to -8796. This way, if the opponent have 20. One more day, and you can take the competitor out of the duel range. If Sana tries to counterstrike, things will get even worse to her, as she can seduce up to aproximately 1104 fans each round, while losing -4412. The handicap goes to -3. But remember, using this strategy don't add fans to your own fan base, and will get you no money. So, use it wisely, and not too often. This strategy is the opposite of the Build Up, one only cares about gaining fans and money, and other only cares about bringing down your enemy. But both can be usefull, depending on the situation. A good strategy can be the Conversion strategy: defend the fan bases, and then make all the girls use seduction. This will make the competitor lose about 2137 fans, causing a decreasing rate of -657 fans per round , while adding them to your own fan base. You still don't get paid, but it's a good way of managing the growing of your enemy, while all of your girls steps forward. Another very good way is the Take Turns strategy. You use the top attackers to keep the enemy at a progressively decreasing rate of about -1. So, make Ami use Rumors, and Tomoko use Seduction, while Karin and Kotomi go search for jobs. In the other round, have Ami search for jobs, while Karin and Kotomi use Rumors, together with Tomoko's seduction. The decreasing rate will go to -1. This way, all the girls keep growing, while the enemy's fan base keep falling. This way, the decrease rate goes to -332, but their fan base evolution isn't broken from using the Rumors. One thing to consider, any strategy you adopt, Tomoko will always use her Seduction, as she gets more fans by seducing than by searching for jobs. Not only that, but you must remember that Sana's rate of fans per job search increases during time. Well, and what about stoping her rate at day 64? This way, she will always keep at a level where you can keep her at bay, and still search for jobs with at least two girls. Simply do the daily operations, and when you are at 0 energy, use Karin's Recovery Power, to get back the 100 energy. Then, run the daily ops again, and again, and again, until you don't want it anymore. This is an excelent way of making money, while managing the girl's growing, and keeping Sana down. Actually, after raising the stats of the girls, Sana should have quite a number of fans. Do it, until the number of fans Sana have gets close to the minimum as Sana will be always the last to act, it's probable she will work in her last round, after your actions, and even if you reduce her fans to 0, she will end up with about 1480 fans, at least. Then, you can forget about her, for at least one or two days, and go on with the Build Up strategy. When she is getting a large number of fans again around 5. Keep this up, and you should be fine. The Full Strike should be reserved to most extreme scenario, when Sana passes the 15. If she passes the 20. DO NOT LET SANA GET CLOSE TO THE MAXIMUM UNDER ANY CIRCUNSTANCES! If she does, then it means a fight, and it will be a hell of a fight, believe me. Your girl will not come out unhurt, even if she wins. Another way of managing is, before you build up you fan base and I mean, when all your girls are with 0 fans, just after their training , bring Sana down will all you have, until she have 0 fans. When she does, you can start building your fan base, making the girls search for jobs. Each time Sana gets a job, gaining fans, you use Ami's Rumors, to bring Sana back to 0, and then search for jobs with all the other girls. When Sana gain fans again, make Ami search for jobs, and have all the other girls use Seduction. At the beggining, this should bring Sana down to 0 again. Plus, Sana is kind of stupid. Sometimes, instead of searching for a job to raise her fan base, even if her fan base is 0, she tries to seduce your fans. But remember, Sana's seduction is proportional to her fan base. As her fan base is 0, the effectiveness of her seduction will be 0, and she will throw away one round doing nothing. She may be even more stupid. Sana can challenge for a duel as a regular action for the round, and she may do it independently of the number of fans, her's and the opponent's. Said that, may happen, when Sana is with fan base 0, she challenges one of your girls for a duel. Of course, it's a joke duel. Lasts least than one second, and your girl will gain nothing from winning as Sana haves 0 fans. But she will, again, throw away one entire round, doing stupid useless things. When she does this stupidities, as you won't have to worry about her striking at your fan base in the next round, you can simply send all your girls search for jobs, until Sana gets fans again. This is hard, but if you can do it, you won't even have to make your girls visit their Fan Clubs at the first round, so your girls will grow faster. Besides, at every round, you can keep at least one of your girls searching for jobs, and this way getting more fans, and more importantly making you money. When Kotomi, or Tomoko, have about 25. It'll be quite a fight, but I recommend waiting until they have the maximum amount of fans. Remember, this duel doesn't have the goal to get you new fans. You can get new fans by working, and making money! This duel goal is to deplete Akira's fan base to the minimum level possible. And I mean, TO THE MINIMUM POSSIBLE! As low as her energy is, the more choices you'll have later in the Gravure Model Contest. Last time I played the game, I had beated Akira up until she had only 1. And the most bizarre of all, it took her only 5 seconds. It was funny to see, Ami beating Akira in a Duel, in 5 seconds. Anyway, once you see you can beat Akira, keep hitting her until a level you consider acceptable when you can beat her anytime you want, without much effort, with the girl you choose to compete in the Gravure Model Contest. Then, if you want more money, continue managing the Agency as you did until now, searching for jobs, but not letting Sana get too high. But as your girls will have a considerable fan base, she won't fancy herself so often, as she can be beaten up more easily. So, you can relax a bit after you bring down Akira, and just make money, to your heart's content. But beyond that, my friend, it's all up to you! But you shouldn't worry too much about money. So you see, if you want money, you'll have money, more than you'll ever need in the game! Just relax, take it easy, make the right planning, and let the girls do their work! This is not a full detailed day-by-day strategy, but I showed you a nice way on how to proceed. Now, it's up to you, and your observations, priorities and needs. I must insist, keep always an eye on the enemy. As much as his strategy appears to be random, don't let your guard down, don't let Sana get too high, or you'll get a hell of an ZZKICK when you less expect. Other important thing is always make your girls visit their Fan Clubs as the first action of the day. All the data I showed you here takes this as a condition. Sana can hurt you pretty much more than this, if you let her! But, in the other hand, if you can bring Sana down in the beggining of your work, and keep her with always 0 fans at the end of your round, then your girls will never more need to visit the Fan Club. But the secret for this to work out is keeping control: do not Sana get ANY fans, so the damage she makes you at her round is always 0. Or, at least, a value close to 0, simply a value you can spare, like 30 fans when your girls have the top number of fans she'll be able to recover about 2. When you do, she will recover your energy to 100. This way, you can keep on working, in the same day, and without worrying about the time passing, if you have this worry, I mean! One last thing, keep an eye on the events OUTSIDE the Model Agency. You can end up letting pass a lot of events, if you dig up in the management. Just to be sure, I'll keep the working days in the Agency marked in the main strategy, so you just check there if there's anything different, before continuing. Now you already know what are the stats, what's the importance of raising them, how they affect the gameplay, what benefits they can bring, and how you can raise them. But that was only generical information. You didn't need to hear or read this from me. Now, let's combine the several possibilities in an effective way of achieving the goal. The plan, as well as the results, deppends on the type character you want to play. Let's make some general considerations, that are at place for all of them. First, did you learn how to save and load the game? We will use it A LOT, because while doing the stats upgrade, the strategy consists, basically, in achieving the best result in the trainings avaliable. So, I won't detail this during the description of the planning, but, in the begining of the game, the first thing you must do is SAVE YOUR GAME. Then, you can begin the trainings. Everytime you make a training, if you get the highest value for that training, you must SAVE YOU GAME! If you don't get the highest value, LOAD THE GAME and try again. Do it, until you get the maximum value for that training, and then save your game, and go on. I know it can be a bother to do it, and the game can be very, VERY annoying sometimes, because the value you get is random, except for the maximum and the minimum value. Those you don't get too often. Already happened to me getting the minimum three times in a row, but it is VERY VERY RARE! It's not that rare, however, to obtain at least one result, so if you are patient, you can do it. Said, woman, take it slow And it'll work itself out fine All we need is just a little patience Said, sugar, make it slow And we'll come together fine All we need is just a little patience Patience... There can be days when I tell you to go beat the Bloody King. For a safe way of beating him, please reffer to the section 7 , about the Fight Club. But feel free to use any means necessary. I think that's it for general considerations. She tells you to meet her after class, at the local Pub. Getting there, she reveals that she is actually a member in the Street Fight Club, and K. Train Charm once, for 15 points, and surf the web twice, for +12 knowledge. Speaking to Ami about this, she tells you that's a good idea, but you two alone can't do this. You'd need at least 3 more girls to help you out. Train Charm once, for + 20 charm, and surf the web twice, for + 12 knowledge. Train Charm once, for +15, and surf the web twice, for +12 knowledge. Reffer to that part of the guide, if you need help. For preparations, you should have, at least, 5 coffee cans, and 1 handkerchief. It's really not an easy task the first time you try. It should take you a few tries. But with 160 strenght you have conditions of winning. Just don't give up. After beating the team the first time, leave, buy 5 more coffee and 1 handkerchief, if you used one in the last time , save the game and go for the second. From the second time on, it should be easier than the first time. THE HELL YOU ARE!!!! WAKE UP, AND MOVE YOU ZZ!!!! Then, surf the web once, for +6 knowledge. It gives you a +20 xp at relationship, enough to have your first level up in your relationship with her. Then, surf the web once, for +6 knowledge. It's a sunny morning, perfect for a little bit of training! Then, surf the web once, for +6 knowledge. Train twice, to get +30, finishing with 200 Charm. With the 40 energy left, surf the web 4 times, to get +24 knowledge. This time, only 3 coffee cans should be enough, each time. If you already have them, you don't need to buy more. Only a few days more of practice, and you'll be done! She explains that a little mistake happened in her last mission, and that she must solve this in order to return to her own time. She was planning on using the DCM to turn you into a normal man, so that you don't become the mega-playboy in the future but, actually, the DCM had an unexpected reaction on you, and that you are gradually becoming the mega-playboy. After distracting her, you hit her with a Dragon Punch, and she falls unconscious. You remove her gun and armor, and put her in the basement. After 15 minutes, she wakes up, and you find out that she completely lost her memory. You find a necklace with Karin, and decides to take it to Akira your teacher examinate. But, before getting to the Pub, you find Ryuji in the Slums. Then, with two punches, Bloody King knocks you down very bizarre, because you've already beaten him before... So, Ryuji steals the necklace, wondering if Tomoko wouldn't like it. So, the only thing you can do is take care of Karin from now on. You must keep her fed using coffee cans , clean using handkerchiefs , and healthy using medicine pills. If you take care of her once a day, you'll need only 1 coffee and 1 handkerchief, as in each use they recover 20% of her status. After that, buy 2 flowers. Talk to Tomoko, then ASK, and you'll have your first relationship upgrade, New Friends. Gift her the flowers, leave, then talk to her again, and gift her the other flower. Before finishing the day, go to the School, enter the East Wing, and go to the Front Gate. You meet Tomoko, and you guys walk home together. You go to Tomoko's place. She walks away, leaving you alone, and goes take a bath. Then, when you have the opportunity, click the mirror. You'll see Tomoko undressing. About 15 minutes later, she ask you to take her a towel. The girls stay making poses clumsly, mas Tomoko who already had some experience, end up doing better than the rest. In the end, you stay relieved that everything worked out just as planned. After you finish maximizing your stats, we can go for the girls now! Let's start with Tomoyo, since you must have a high relationship level with her to enable some events, and soon! So, go buy 2 flowers, and talk to Tomoko. ASK her name, and you relationship will level up to New Friends. Before leaving, gift her the flowers. Speak to Tomoko again, gifting her the other flower. Buy one teddy bear, talk to her again, and ASK her phone number, and the relationship will level up again. Gift her the teddy bear. If you TALK to her before leaving, she may give you a bonus opportunity. Before finishing the day, go to the School, enter the East Wing, and go to the Front Gate. You meet Tomoko, and you guys walk home together. You go to Tomoko's place. She walks away, leaving you alone, and goes take a bath. Then, when you have the opportunity, click the mirror. You'll see Tomoko undressing. About 15 minutes later, she ask you to take her a towel. I'll go along maximizing the hentai level, as it opens more possibilities, and allows you to see more hentai scenes. But I'll keep saying the difference as the game continues. So, hit the option 1. Unfortunately, it's not gonna happen anything yet, because whatever your choice is, Tomoko takes the towel and closes the door of the shower. Man, why this kind of thing never happen, being all alone with a hot girl, wrapped in a towel and wanting you to eat a popcorn from her mouth... Whatever, Tomoko asks if you saw her naked, and tells you that she was wanting to show her body only to the man she was going to marry. She was just busting your B4LLZ. Ok ok, let's leave it like this, for now. In the last option, for the Pure Love or the Hidden Blackspears ending, choose the 1st option, otherwise choose the 2nd. You finish this with 70 energy left. From now on, the strategy will be basically the same for the Playful and for the Criminal. Do exactly what the Playful did today, with the difference you finish with 10 energy points more so, before finishing the day, you should call Tomoko twice. Appart from that, only when it comes time to raise the stats to the 300 level there'll be a difference. But, after that, it'll be the same for all. Gift her the Teddy Bear, then leave, talk to her again, and gift her another Teddy Bear. Before leaving, always try talk to her, she may give you a bonus opportunity. Wait for her to call you once, or twice recommended. Then go to the classroom at school, and study once remember, you must get +33 knowledge here. While you are trying to get the high score, you may get another call from Tomoko. Before finishing the day, go to the East Wing of the School, in the Swimming Facility. You'll find Tomoko there, for another scene. By the way, why would she need apply lotion on her back if she's in an indoor pool? Well, it doesn't matter, does it? She will get another +20 hentai level. You'll finish your stats building TODAY, so keep the strenght up! At the second time, you should have 500 xp points with her, so ASK her birthday, for another relationship level up, and you two will become Close Friends. After that, talk to her another three times gifting her a teddy bear each time. She may give you a bonus opportunity. Also, when you talk to her, she may even say the week day she is free. Let's enjoy this opportunity to take her for our first date! Before the last time you talk to her, be sure to save your game, then when you talk to her, press DATE. Refer the Dates section, for more information. You'll have to guess the day she is free but, if she told you that, the better. Take her to the Ocean Restaurant, and gift her a teddy bear there. You'll get nothing from this date, except a nice boost in your relationship xp, and one piece of the puzzle, if you want have all the pieces to play the puzzle minigame. Also, you should have almost 2. So, since we are already at Close Friends with her, let's leave it like that, for now. Before finishing the day, go to the School, in the East Wing, to the Swimming Facility. You'll find Tomoko there, for another scene. By the way, why would she need apply lotion on her back if she's in an indoor pool? Well, it doesn't matter, does it? She will get another +20 hentai level. Start speaking to Tomoko. So, go buy 2 flowers, and talk to her. ASK her name, and you relationship will level up to New Friends. Before leaving, gift her the flowers. Speak to Tomoko again, gifting her the other flower. Buy one teddy bear, talk to her again, and ASK her phone number, and the relationship will level up again. Gift her the teddy bear. If you TALK to her before leaving, she may give you a bonus opportunity. Before finishing the day, call Tomoko twice, and then go to the School, enter the East Wing, and go to the Front Gate. You meet Tomoko, and you guys walk home together. You go to Tomoko's place. She walks away, leaving you alone, and goes take a bath. Then, when you have the opportunity, click the mirror. You'll see Tomoko undressing. About 15 minutes later, she ask you to take her a towel. I'll go along maximizing the hentai level, as it opens more possibilities, and allows you to see more hentai scenes. But I'll keep saying the difference as the game continues. So, hit the option 1. Unfortunately, it's not gonna happen anything yet, because whatever your choice is, Tomoko takes the towel and closes the door of the shower. Man, why this kind of thing never happen, being all alone with a hot girl, wrapped in a towel and wanting you to eat a popcorn from her mouth... Whatever, Tomoko asks if you saw her naked, and tells you that she was wanting to show her body only to the man she was going to marry. She was just busting your B4LLZ. Ok ok, let's leave it like this, for now. In the last option, for the Pure Love or the Hidden Blackspears ending, choose the 1st option, otherwise choose the 2nd. After that, study twice for a +66 knowledge. For the intelligent, let's split between the Swimming Contest and the knowledge training. You may go for it, as you'll get 20% bonus in all your relationships, plus an item you'll need to get for later, the Trophy. So go to School, in the East Wing, enter the Swimming Facility. Go on, and beat Ryuji, for the goodies! As you'll have 40 energy points left, work as a tutor once for a little cash, and finish the day calling Tomoko once. If you want, you can wait a little bit, and receive her phone calls, for more xp. Remember, each time it's +60 xp. With the 40 energy left, surf the web 4 times for +24 knowledge. When appears an option of waving to Tomoko, click in wave to her. It gives you a little bonus at the xp with all the girls. In the end, if you already have 500 xp with Tomoko, vote for Kotomi. You should already have 500, or very close to that. If you have 400, in the next opportunity you have, talk to her, and gift her a teddy bear, and you should get to 500. So, vote Kotomi, as this bonus will make a difference with her now, more than with Tomoko. In the end of the day, don't forget about Karin, in the basement. Call Tomoko twice and day over. Buy one teddy bear, go to school and talk to her. You should be at 100 xp with her if you voted her in the Auto Show. If not, gift her a flower. But if you have, then ASK her phone number, for your first relationship level up with her. After that, gift her 1 teddy bear. If you talk to her again before leaving, she may give you a bonus opportunity. Buy 1 teddy bear, and talk to Kotomi again. You should get 500 xp with her, so ASK about her birthday, for another relationship level up, to Close Friends. After you level up, she may give you another bonus opportunity. Now, there's gonna be a war at the phone, as the girls will take turns calling you, but the rate of the incoming calls remains the same about 3 minutes between calls , and the girl calling will be random. Buy 3 other teddy bears and 1 diamond ring, and talk to Kotomi 3 times gifting 1 teddy bear each time. In the last time, ask her for a date. Take her to the Golden City, and there gift her the Diamond Ring. Now, you can upgrade your charm up to 300 points! Go to school, in the East Wing, an enter the Library. You'll get your first scene with Kotomi. As there's not a Pure Love ending with Kotomi, then there's no reason to choose otherwise. She wil get +20 hentai level. You can splice the scenes with Kotomi, as they don't happen after the school closes, as it happens with Tomoko. Thanks to Soham Banerjee, for the help about this matter. The next one will be at the Medical Room. After that, +20 hentai level. Still at the East Wing, go to Rooftop.
  86. And the most bizarre of all, it took her only 5 seconds. If you remember well, the Solo type gains from studying between 25 and 33 points, costing 50 energy. Or, if you are brave, try the swimming pool, but I really don't recommend it, even if you already have maximum strength. Answer it right, and you gain a +50 xp bonus. Duels are more prime a bet, but a bet you can measure, like playing Blackjack. Note the day of your first kiss. Café minigame after that. It's a minigame in which you will compete with two other adversaries in a swimming contest. In the middle, you'll see the Target field, which indicates the part of the body you're simgirl date tomoko answers at the moment. Because Akira don't act.
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